Release Date: December 15th, 2021

Role: Game Designer, Systems Designer, Sound Designer

Genre: Action / Simulation

Development Time: 8 Months

Team Size: 8

Engine: Unity

Platform: Oculus Quest 2

Enter virtual reality as Hattrick, the Magician, and perform amazing stage magic to wow your fans!

My Work

Gameplay and Systems: Designed new tricks for additional gameplay content including the Card Boomerang trick and a Juggling trick. Designed a rewarding point combo system and a progression focused economy to enhance the core gameplay experience and provide a positive feedback loop. Collaborated with the design team to establish a gameplay loop and provided design feedback on other tricks and features.

UI: Designed UI to display gameplay information for tricks, scoring, and combo status. Provided feedback on UI navigation and created alternative designs to replace UI features with physical interactive props.

Management: Collaboratively delegated tasks and set milestone goals for design using Scrum under a lead designer, and held check-ins with designers, programmers, and artists.

Engine: Wwise audio management and scripting. Spearheaded HTC Vive virtual reality hardware compatibility and remapping control schemes for Vive controllers.

Communication: Created design documents containing technical descriptions and diagrams to communicate information to other designers, programmers, and artists. Wrote audio documents to track audio implementation progress and assist programmers to improve team workflow.

Prototyping: Conducted playtests, wrote and utilized player feedback surveys, worked with Unity analytics, and analyzed player-generated data.