Release Date: December, 2020
Role: Game Designer, Level Designer, Sound Designer
Genre: Puzzle / Platformer
Development Time: 4 Weeks
Team Size: 7
Engine: Unity
Platforms: PC / Mac

Swap between dimensions to solve puzzles in this first-person platformer.



My Work
Gameplay: Designed and pitched game concept. Designed core gameplay mechanics and feedback loop.
Level Design: Designed a platforming puzzle where the player must navigate between two dimensions while building paths and carrying vital items required to progress. Provided design feedback for other designers’ puzzles.
Management: Collaboratively delegated tasks and set milestone goals for design using Scrum, and held check-ins with team members.
Engine: Scripting, audio management, asset organization, and programmed a trigger system for audio and music queues to progress narrative story and implemented triggers into levels.
Communication: Wrote design documents to establish vision and communicate information to designers, programmers, and artists.
Prototyping: Conducted playtests, wrote and utilized player feedback surveys, and analyzed player provided data.





