Release Date: December, 2020

Role: Game Designer, Level Designer, Sound Designer

Genre: Puzzle / Platformer

Development Time: 4 Weeks

Team Size: 7

Engine: Unity

Platforms: PC / Mac

Swap between dimensions to solve puzzles in this first-person platformer.

My Work

Gameplay: Designed and pitched game concept. Designed core gameplay mechanics and feedback loop.

Level Design: Designed a platforming puzzle where the player must navigate between two dimensions while building paths and carrying vital items required to progress. Provided design feedback for other designers’ puzzles.

Management: Collaboratively delegated tasks and set milestone goals for design using Scrum, and held check-ins with team members.

Engine: Scripting, audio management, asset organization, and programmed a trigger system for audio and music queues to progress narrative story and implemented triggers into levels.

Communication: Wrote design documents to establish vision and communicate information to designers, programmers, and artists.

Prototyping: Conducted playtests, wrote and utilized player feedback surveys, and analyzed player provided data.