This is an individual project diving into rebalances to Halo Infinite’s multiplayer sandbox, addressing issues with weapons, equipment, and vehicles that are present in the game as of July, 2022. In this document, I dive into detail about these issues as well as my solutions in an organized format. To aid the balancing process, I conducted my own tests to collect data on the current performance of all weapons based on damage and range. This document simulates balance adjustments to a live service game overtime by dividing adjustments into four live updates and making use of hypothetical live data analytics to monitor performance.

Date: July 2022