For this project, I designed a multiplayer map for the popular bomb defusal game mode with the intentions of the map being competitively viable. During the process, I adhered to the design principles behind both Valorant and Counter-Strike map design based on my research while following a typical three-lane formula.


I started off the project by drawing numerous paper-prototypes and iterated upon each design overtime. Later, I began learning Valve’s Hammer editor and built the first playable prototype of the map with functional gamemode triggers and AI navigation.
Currently, I am running weekly playtests with volunteers and making adjustments to the map based around player feedback.











